using Config;
using UnityEngine;

namespace LightingRenderingAssitant
{
	public class LobbyLight : BaseSystem
	{
		public int AmbientMode;

		public float AmbientIntensity;

		public Color AmbientSkyColor;

		public Color AmbientEquatorColor;

		public Color AmbientGoundColor;

		public float ReflectionIntensity;

		public float FrontLightIntensity;

		public Color FrontLightColor;

		public float BackLightIntensity;

		public Color BackLightColor;

		public float KeyLightIntensity;

		public Color KeyLightColor;

		public float ADVLightIntensity;

		public Color ADVLightColor;

		public float SelectLightIntensity;

		public Color SelectLightColor;

		public LobbyLight(string elementName)
			: base(elementName)
		{
		}

		public override void Init()
		{
			AmbientMode = -1;
			AmbientIntensity = -1f;
			AmbientSkyColor = Color.clear;
			AmbientEquatorColor = Color.clear;
			AmbientGoundColor = Color.clear;
			ReflectionIntensity = -1f;
			FrontLightIntensity = -1f;
			FrontLightColor = Color.clear;
			BackLightIntensity = -1f;
			BackLightColor = Color.clear;
			KeyLightIntensity = -1f;
			KeyLightColor = Color.clear;
			ADVLightColor = Color.clear;
			ADVLightIntensity = -1f;
			SelectLightColor = Color.clear;
			SelectLightIntensity = -1f;
		}
	}
}
